![]() ![]() In this contrived example, optimizing your research, it would take 35 turns for Pottery->Calendar research to unlock Stonehenge It would take another 52 turns for Writing -> Philosophy research to unlock temples, at which point additional cities CAN be a boon to your cultural output.after you spend 160 production to make a monument + temple in each. Put another way, it's impossible to produce (+30% on top of 9) +2.7 culture per expansion city in the early game. Interestingly, if you manage to build Stonehenge in your capital (8+1=9), all other cities will be a drain, even with monuments (9/2 10/3). ![]() Same with 3x regular wonders and a monument in the capital (1+1+1+2+1=6) and only monuments in all other cities (2), 6/2 > 10/3. Even with a temple in the capital (2+1+3=6) and only monuments in all other cities (2), 6/2 > 10/3. Aka, If you build a monument in your capital (2+1=3) and monuments in all other cities (2 average), no problem: 3/2 > 10/3. That's comparing the (average cultural output) of your outliers vs the (average cultural output) of every other city: if the (average output) of your outliers / (average output) of your other cities is > the degree of difference (see the table).additional cities slow down culture. # outliers degree of difference from average city This is hard to achieve, though, and likely apparent only early game. If you have a few cities producing dramatically more culture than the average, additional cities are a drain. The only exception is if you have outliers. TL DR Without Stonehenge, more cities means more culture. To compensate, each new city must contribute an addition +30% on top of your existing cultural output, to maintain a constant policy acquisition rate. Each leader is designed differently, and this is what allows the game to be so random, and so much fun.Assuming that the 0.3% is additive, as indicated by Damon (in response to Lasse): Cities Policy Cost: It is much easier to get a domination victory with Japan than Egypt for most players. Not only does the answer change with the person, but with the leader. This is why the easiest victory is different for some players. However, that victory would be hard fought, along with an attempted Science Victory, when you end up with 130 Science, but all of your cities are completely unguarded. If your approach to winning a Civilization V game is to train up 40 units, while losing 18 gold per turn and having 24 science, you only have one choice at this point, a domination victory. This all depends on the strategic mindset of the person in question. Another player may say that a Cultural Victory is easiest, and so on. One person might reply a Domination Victory is the easiest, while a Science Victory is the most difficult. Now the wait for the next Civ begins - unless new DLC packs are released.Ī common question among many newer Civilization V players is "Which is the easiest victory to get?" which is why I have decided I would break this topic down as my first real entry of tips. I do not know what is new in this, but I do know it will be released in 2015 or so, and that it will definitely be a great game. I do not yet have BNW, but from what I do know about it, it is a very good new pack, and I suggest that you buy it this Christmas during the huge sale for Steam.įinally, the future of the Civilization series: Civ VI. This new pack added more to the Industrial Era and later stages of the game. Just recently (a few months ago I believe), the next pack was released: Brave New World. Not much had changed for late game features. G&K was based around early game and mainly the mid-game. ![]() This added religion to the game, and added many new features, expanding the game, and making it even better. Some time after the release of Civilization V, the new DLC (Downloadable Content) pack Gods and Kings was released. From graphics to gameplay, the progress over time has been monumental. For those people who have not seen or played previous Civilization editions, let me explain: The Civilization series has come a very long way. Obviously, the best Civilization game so far is Civilization V. ![]()
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